Make your own free website on Tripod.com
Natural Selection Particle System Guide
Part Five - Generation Shapes

HOME

Part One - Basic Worldcraft Setup
Part Two - In Game Editing
Part Three - The Basic Sliders
Part Four - Advanced Sliders
Part Five - Generation Shapes
Part Six - Velocity Shapes
Part Seven - Worldcraft Class Info
Part Eight - Worldcraft Flags

Point. - Here, all of the particles will originate at a single point.  Changing the parameters here will move this generation point.  Originally, this point will be at the center of the env_particles_custom entity in WC.  Only the first three parameters will affect this shape.  The first parameter will shift the point in the x-direction, the second in the y-direction, and the third in the z-direction.  All parameter numbers correspond to the number of WC grid units.

Box - All of the particles spawn at a random point within a box.  Changing the parameters will change the size of the box.  The first and fourth parameters are the limits of the of the box along the x-axis, the second and fifth parameters are the limits of the box along the y-axis, and the third and sixth are the limits of the box along the z-axis.  All numbers are relative to the center of the env_particles_custom entity.  For instance, a third and sixth parameter of 32 and 64 respectively would result in all particles being generated between 32 and 64 units above the location of the env_particles_custom entity.

Sphere - This shape apparently does not work as of NSTR2.

Blob - This shape also apparently does not work as of NSTR2.

Copright 2002 by Martin Rolek.